This class is used to execute functions within the thread that holds the OpenGL context.
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#include <filter_job.hpp>
This class is used to execute functions within the thread that holds the OpenGL context.
Definition at line 49 of file filter_job.hpp.
◆ Job()
| mesh_filter::Job::Job |
( |
| ) |
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inline |
◆ ~Job()
| virtual mesh_filter::Job::~Job |
( |
| ) |
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virtualdefault |
◆ cancel()
| void mesh_filter::Job::cancel |
( |
| ) |
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inline |
◆ execute()
| virtual void mesh_filter::Job::execute |
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| ) |
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pure virtual |
◆ isDone()
| bool mesh_filter::Job::isDone |
( |
| ) |
const |
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inline |
◆ wait()
| void mesh_filter::Job::wait |
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| ) |
const |
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inline |
◆ condition_
| std::condition_variable mesh_filter::Job::condition_ |
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mutableprotected |
◆ done_
| bool mesh_filter::Job::done_ |
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protected |
◆ mutex_
| std::mutex mesh_filter::Job::mutex_ |
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mutableprotected |
The documentation for this class was generated from the following file:
- moveit_ros/perception/mesh_filter/include/moveit/mesh_filter/filter_job.hpp